If one player can stick a Leyline, they almost definitely win, so you have to be able to fight over that, and if not, then its just about dredging more, faster, which largely just comes down to having a better draw
Some cards and strategies, especially those featured in sets like Tarkir: Dragonstorm and Aetherdrift, are designed to excel in multiplayer environments
It's this scarcity that makes them so highly desirable though, with some players using them to flex their incredible luck (or, in a lot of cases, the thickness of their wallets)
The effects themselves arent that fancy for a scheme, but at least you get three
For collectors who are serious about grading, examining the card under good lighting and checking all four borders for centering before submitting is essential
Opening hands in a properly shuffled deck in paper will actually be worse on average than opening hands in Arena BO1