I can see it being good as a one-off or a good sideboard option vs noninteractive decks that quickly produce big creatures and dont play removal by themselves, for example Green Devotion
Flip a coin or roll a die and see who gets the highest number to decide who takes the first turn
Trample allows all excess damage a creature deals to be dealt to a player, making it even easier to use abilities that trigger when this happens, while reach allows them to block creatures with flying, which can be nasty if left alone
Rampaging Baloths Another classic, I like Rampaging Baloths more than Avenger of Zendikar (though truth be told, I normally run both) because it has a higher floor
The creatures that youre tapping are being tapped as an effect of the ability, not as a cost
B efore the holiday season, two collector boxes will be released