We want to try to remove as much of their resources as we can with our disruption and mill cards until they reach the point of being able to knock us out in one hit so that by then, we can close out the game with more disruption, milling, and even returning knockouts to get rid of more of the low number of dark energy that they play
If any one color is able to do too many things, then this balance is thrown off, which is why players are concerned when a card like Zell appears to break the color pie
Instead of fetching lessons from outside the game, paradigm spells stick around
Despite years of Commander player pleading for better card draw in White, Wizards of the Coast has stubbornly refused to do so, with Mark Rosewater straight up telling us over and over that White is supposed to be bad at drawing cards
Fun fact, Zodiac Rabbit was the first Magic card to have the creature type rabbit, too
Ive had the most fun playing around Human Torch, but it handles very differently depending on who helms it