This is likely to play like Tireless Tracker or Dread Presence: youre most likely to cast it on turn four so you can guarantee an Opt follow-up
Still, if you value convenience or just want everything gone in one go, its a solid choice
Black and green are both secondary at card drawing, both are decent at token creation (although green is a bit stronger in this department), and both are good at destructionalthough what they are capable of destroying varies between the colors (black is good at destroying creatures and land while green is good at destroying artifacts, enchantments, and land)
The other resource, and this one is particularly good for finding unloved or underappreciated cards, is Scryfall, specifically the advanced search
Playing an early White Plume Adventurer or Seasoned Dungeoneer and holding onto the Initiative is an extremely effective strategy, and Solitude being a zero mana removal spell helps make sure you can keep the Initiative yourself
4 Strength and just 2 Willpower, along with only 1 point of Lore, are what youll find on Scar