it gets -4/+4 until end of turn
Set: Crucible of War Edition: 1st Edition Finish: Regular Type: Equipment Subtype: Chest Rarity: Legendary Class: Generic Defense: 1 At the start of your turn
Set: Junior Super Series Type: Creature — Merfolk Rarity: Rare Cost: {U}{U} Other Merfolk get +1/+1 and have islandwalk
Cunning Castaway
Set: Ikoria: Lair of Behemoths Type: Legendary Creature — Human Warrior Rarity: Mythic Cost: {2}{R}{W} Whenever a non-Human creature you control attacks
Martial Power 034 it gets -4/+4 until endNew options for fighters, rangers, rogues, and warlords. Martial Power is the first of a line of player friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic