Once a glyph is triggered
and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends
you can designate creatures that won't set off the alarm
you can cause the writing to appear to be an entirely different message
and its area is heavily obscured
Haste Level 2 Once a glyph is triggeredChoose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave