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Pathfinder Adventure Path #124: City in the Deep (Ruins of Azlant 4 of 6) 237 divided between two camps in

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Description

divided between two camps in a conflict that reaches to the heavens

Set: Welcome to Rathe Edition: Alpha Print Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Super Rare Class: Ninja Cost: 1 Defense: 3 Power: 4 Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu

target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells

Set: Collectors' Edition Type: Artifact Rarity: Rare Cost: {3} {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn

To say that Orcs in general are vicious

Pathfinder Adventure Path #124: City in the Deep (Ruins of Azlant 4 of 6) 237 divided between two camps inDeath in the Depths On the trail of an ancient enemy, the heroes seek more information in a merfolk city teeming with intrigue just beneath the waves. They arrive to find a group of deep merfolk claiming that the city is in the path of a destructive sea monster. But this warning is nothing more than a ruse for the campaign's villain to uncover the location to a secret Azlanti military laboratory. The adventurers must carefully maneuver the social

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