The creature must succeed on a Constitution saving throw or take 1d12 poison damage
but those inside can see out of it as if through a 3-foot-by-5- foot window centered on the rope
the healing increases by 1d8 for each slot level above 1st
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:• terrain and bodies of water• prevalent plants
the target takes 3d10 force damage
Feeble Mind Size:L The creature must succeed onYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and