You decide what you look like
the creature takes half as much damage and isn't pushed
the target takes force damage equal to 1d8 + your spellcasting ability modifier
the creature must make a successful Constitution saving throw against your spell save DC or lose concentration
You choose one object that you must touch throughout the casting of the spell
Find Traps Level 2 You decide what you lookYou sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an