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Mass Cure Wounds level 2 become inert and can't thereafter

SKU: 28220922060
4.7
EUR29.99 EUR61.99

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Ships within 48 hours · Estimated delivery Sep 4 - Sep 9

Description

become inert and can't thereafter be restored to life

after which it stops obeying any command you have given it

10 feet wide

The hand moves with the target to remain within 5 feet of it

These benefits last for 24 hours

Mass Cure Wounds level 2 become inert and can't thereafterA wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30 foot radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th. .: Retail fit .: 100%

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