Ideal Hand and Game Play Three lands, a 2-drop of some sort, a 3-drop creature that can deal with the first threat, something to play towards in the 4- or 5-drop slot, and any one other card from those categories make up a very nice keepable hand
This is all to say that Minsc & Boo is powerful, but not revolutionary
If you have enough Life cards and want to attack your opponent, you can play a Character from your Trash
Forget quick and easy combosI want something that takes several turns to set up, so that I can savor the win when it becomes unstoppable
The same is true for Rested and Active
Considering it only costs one mana and has two toughness, it's no surprise it is worthy of its value when combined with foil, retro borders, and is only one of 500.