I love commanders that benefit off people taking damage because it incites an aggressive playstyle which doesnt show up in commander that often
Put two +1/+1 counters on target creature
Actually, this sounds familiar While it's not quite the same thing as Dockside Extortionist , it definitely has a lot of similarities while also showing a more restrained design philosophy that's less exploitable
Sounds silly at first, but the deck is actually mana-hungry, since cracking clues is an extra 2 mana per turn and the deck has so many ways to draw extra cards each turn cycle, I still need to mana to deploy everything
Hes cheap to play, and gains two lore when at a location
That said, its power level is quite high, and like Mana Leak or Lightning Bolt being in Standard, it will be a defining component of the game during its entire life in the format