The thing is that you can combine madness with cycling, draw some cards, buyback it and kick it with enough mana, all at the same time
An employee could very easily pocket high value cards and just walk out of the store at the end of their shift
Vault 12: The Necropolis Wasteland Raider Acquired Mutation Assaultron Dominator Bottle-Cap Blast Crimson Caravaneer Duchess, Wayward Tavernkeep Grim Reaper's Sprint Ian the Reckless Junk Jet Megaton's Fate The Motherlode, Excavator Mysterious Stranger Plasma Caster Powder Ganger Rose, Cutthroat Raider Synth Eradicator Thrill-Kill Disciple Vault 21: House Gambit Veronica, Dissident Scribe Wild Wasteland
ScreenRant 's recent review of Disney Lorcana: Whispers in the Well took a deeper look at the Starter Decks, Illumineer's Trove, and the new glimmers and Boost ability added to the game with this expansion
Few of Magic: the Gathering's many formats are as flexible as Commander
Five mana for only five loyalty is a lot, and Ob isn't particularly good at anything