High-level matches are dominated by Mew VMAX and Palkia VSTAR, resulting in a game thats almost entirely focused on taking out opponents within five turns
Because we wanted the Knights vibe, it steered us toward making the conflict pictured on the card a bit more orderly with a clear group of trained soldiers with weapons
(If you're playing Planechase, proceed to the next plane.) If you're not playing Planechase, planeswalking won't have any effect
You choose which player ends up with Coveted Jewel, but each of them draws three cards and has a chance to activate its mana ability
Since the release of the game, Water-type decks have consistently been a popular choice, but unlocking their full potential requires careful deck building and careful planning
Memory Jar is the only other symmetrical draw spell to make this list and while it does set you back five mana on your opponent for having employed it there are two redeeming features for Jar that make this seemingly unfavourable asymmetry viable