Tin-Stars should usually be depicted as protecting something, interposing themselves, using shields and longer weapons
If youre playing 1v1, you vote for embark and that allows you to discard your hand and draw seven cards at your opponents end step
Sword of the Animist and Land Tax both help you to get more land into play, but more importantly, they help thin your deck so that you can find more important cards to advance your strategy
The first two sets also only had character Enchanted versions, with locations, items and item/song cards coming later
Playing an early White Plume Adventurer or Seasoned Dungeoneer and holding onto the Initiative is an extremely effective strategy, and Solitude being a zero mana removal spell helps make sure you can keep the Initiative yourself
You spent four Black mana and drew 7 cards for 7 life