We think it will be a huge help for matchmaking and understanding the format
You give up damage for a turn, but in return you get a clean window to pick apart negation-stacked fields and set up a game-ending push the kind of impact you expect from the strongest Yu-Gi-Oh
My cube has some other design guidelines that might pollute the purity of my experience and notable among those are - Artificial powerlevel/balance, because not all tribes are created equal so I am very wary of just putting in some of the most powerful cards in tribes
This regal looking reptile is a fairly splashable creature that can go in many kinds of decks but really wants you to be all in on the land matters strategy, especially if you want more of them in your graveyard like Soul of Windgrace or the Gitrog Monster
This isnt a bad card to have in your 99 if someone is trying to make mill happen in EDH
While this ability is powerful, the consistent slowness that comes with the ability draws out a given game, often making it last significantly longer than it would normally take, causing significantly fewer spells to be cast each turn