Only a tiny handful ever slipped out, ending up with WotC staff
For two-color decks: Run 8-12 dual lands for consistent color access Pathways, Pain Lands, and Check Lands provide clean fixing Can afford more basics, enabling Battle Lands and Tango Lands Simpler mana bases reduce need for fetch land investment For three or more colors: Triomes become essential for comprehensive color coverage Fetch Lands gain significant value through typed dual synergies Basic land counts drop, which makes typed dual requirements critical Understanding these factors can help you to identify the best dual lands in MTG for specific deck requirements rather than defaulting to expensive staples that may not match your strategy
Strong Vintage results right out of the gate are encouraging, but well have to give things a chance to settle to know for sure
Conquerors Galleon is personal favorite, it can let you tap your Dwarf cards and if you attack and transform it into Conquerors Foothold is an incredibly powerful utility land to give you plenty of options for sinking excess mana
[1] It released worldwide later in 2022
Dogs are better than cats as I pointed out quite some time ago and so Im all in on this corgi pal