The deck is completely incoherent, without the support to make any of the potential commanders shine, and it's already glutted on 5-drops
Other than gathering the information, it doesnt let you do much with it, though its a Clue that lets you draft a card from its spellbook when you sac it or another Clue
It introduced a number of incredible cards to cubes, ranging from upgraded versions of old cards (Deep Forest Hermit, Talismans, Prismatic Vista), cards that support developing archetypes (Wrenn and Six, Urza, Lord High Artificer),to just plain powerful cards (Fiery Islet cycle, Hexdrinker, Giver of Runes)
A little bit of old frame flair will go a long way in my Commander decks
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Commander Party play aids and party cards** provide to players to reference special rules during the event