But also, hmmmm
A lot of white decks are creature-heavy, so having a flying body that helps find you more value creatures will just make sure your gameplan continues to chug along
Balance First Printed: 1993-AUG Banned: On its face, Balance looks like a very effective catch-up strategy thats mechanically very white, but in practice it leads to slow, long games with a low density of meaningful decisions or memorable events
Instead of Talismans and Signets I'd recommend running equipment ramp Sword of the Animist, Dowsing Dagger, Sword of Forge and Frontier, Sword of Hearth and Home, they are slower but they provide far more value over the course of the game
There are still plenty more archetypes to cover, so keep an eye out in the future for another installment
Archived from the original on June 3, 2021