Once per turn, when you gain life, you may put that many +1/+1 counters on each creature you control
Karmic Guide lets you keep up a swarm of small creatures, or bring out one of the big hitters youve saved for a special occasion
Its only a 0/1 without synergies, but it isnt hard to turn it into a 2/3 or bigger that starts drawing you cards
I liked artifact tokens and the space they opened up in the game, as with Clue tokens and Treasure tokens, but organic materials didnt feel artifact-y to me, which is likely because Im a Magic boomer who came to the game with brown-framed artifacts like Mox Emerald and Ankh of Mishra
Also, it's power is 4, so for stuff like Garruk's Packleader it'll draw you
Include Tishana's Tidebinder in a merfolk typal deck with Kumena, Tyrant of Orazca or Alandra, Sky Dreamer as the commander