See, its a nice dichotomy from the Lorwyn elves
Destroy a land Red is primary in land destruction
Angrath, Minotaur Pirate Captain Lannery Storm Cloud Pirates Kukemssa Pirates Pirate Hat Pirate Peddlers Pirate Ship Pirate's Cutlass Pirate's Pillage Pirate's Prize Pirated Copy Plundering Pirate Prosperous Pirates Reef Pirates Trendy Circus Pirate Waylaying Pirates
Its the most efficient way to selfmill and the more cards we flip in early turns of the game, the bigger the chances for finding the duo of Narcomoeba + Prized Amalgam or Silversmote Ghoul + Creeping Chill are
Two mana to give a creature Flying and +1/+1 for the turn is hardly exciting, especially at sorcery speed
And it aint just black removal spells and edicts, but also creatures like Fandaniel, Telophoroi Ascian and Kaervek, the Punisher