Virtually all the infinite combos rely on at least one or two permanents

Asmoranomardicadaistinaculdacar Decklist Asmoranomardicadaistinaculdacar | Illustration by Ryan Pancoast Commander (1) Asmoranomardicadaistinaculdacar Planeswalker (1) Creature (27) Cauldron Familiar Goblin Welder Asylum Visitor Conspiracy Theorist Goblin Engineer Juri, Master of the Revue Pack Rat Voltaic Servant Academy Manufactor Anje's Ravager Big Game Hunter Glint-Horn Buccaneer Squee, Goblin Nabob Tempting Witch Grave Scrabbler Ovalchase Daredevil Surly Badgersaur Archfiend of Ifnir Bone Miser Brash Taunter Muck Drubb Necrogoyf Ox of Agonas Reckless Wurm Street Wraith Archfiend of Spite Shadowgrange Archfiend Instant (21) Bone Shards Burning Inquiry Faithless Looting Gamble Lightning Axe Reanimate Avacyn's Judgment Cathartic Reunion Dreadbore Feed the Swarm Night's Whisper Shatterskull Smashing Thrill of Possibility Chef's Kiss Fiery Temper Bake into a Pie Pirate's Pillage Terminal Agony Unexpected Windfall Taste of Death Blasphemous Act Enchantment (2) Artifact (12) Blood Fountain Manifold Key Sol Ring The Underworld Cookbook Voltaic Key Witch's Oven Arcane Signet Idol of Oblivion Rakdos Signet Talisman of Indulgence Clock of Omens Trading Post Land (36) Arid Mesa Ash Barrens Blackcleave Cliffs Blightstep Pathway Blood Crypt Bloodstained Mire Bojuka Bog Buried Ruin Cabal Coffers Canyon Slough Castle Locthwain Command Tower Dragonskull Summit Exotic Orchard Fabled Passage Foreboding Ruins Forgotten Cave Geier Reach Sanitarium Haunted Ridge Luxury Suite Marsh Flats Mortuary Mire Mountain x2 Myriad Landscape Phyrexian Tower Rakdos Carnarium Reliquary Tower Shadowblood Ridge Smoldering Marsh Swamp x3 Temple of Malice Urborg, Tomb of Yawgmoth Witch's Cottage Last but not least, let's see what my final list looks like after all that work

Key Cards Vivi Ornitier The commander of the deck, Vivi Ornitier is what's going to do a lot of the heavy lifting
Were of the opinion if you can make them, then you totally should
Its a mechanic that doesnt do anything but set a characteristic, and its very hard for those mechanics to feel good
Against these decks, Arena of the Ancients works wonders, often stopping them dead in their tracks