Wizards of the Coast has created a card that replicates the prisoner's dilemma
Playing the Overlord on three will put you at four lands that turn, and if you have another land drop on your fourth turn, you can cast another Overlord for the full five mana, as a creature this time, while further ramping you to six lands
This is such a niche corner case card and definitively not for everyone and not for every deck and you know what
Green / Blue: Enters the Battlefield Value ( Frogs ) Its always nice when the Green/Blue archetype feels new, and thats certainly the case in BLB
Chart shows the price of Booster Box [Set] at the end of each month going back as long as we have tracked the item.
But in Desert Bloom, and indeed any deck with any kind of self-mill theme, its a powerful source of mid-game ramp that builds you a board in the process