it lets me stockpile it, work around it, and turn it into something bigger later
Within these decks are 29 brand-new Magic cards, legal in the Legacy format
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The only card draw it has is an eight-cost uninkable song, which feels like a bit of a cruel joke in a starter deck

Four-Color Control (7.5% of the Winner's Metagame) 4 Tablet of Discovery 4 Inevitable Defeat 4 Jeskai Revelation 4 Great Hall of the Biblioplex 4 Stock Up 3 Consult the Star Charts 3 Steam Vents 3 Sacred Foundry 2 Shattered Sanctum 2 Flashback 2 Mistrise Village 2 Sear 2 Stormcarved Coast 2 Day of Judgment 2 No More Lies 2 Hallowed Fountain 2 Firebending Lesson 2 Riverpyre Verge 1 Plains 1 Cori Mountain Monastery 1 Lightning Helix 1 Multiversal Passage 1 North Wind Avatar 1 Godless Shrine 1 Sundown Pass 1 Sunbillow Verge 1 Gloomlake Verge 1 Abrade 1 Three Steps Ahead 2 Flashfreeze 2 Emeritus of Ideation 2 Strategic Betrayal 1 Outrageous Robbery 1 Disdainful Stroke 1 Petrified Hamlet 1 Day of Judgment 1 Ancient Vendetta 1 Negate 1 Pest Control 1 Pyroclasm 1 Riverchurn Monument Four-Color Control seeks to dictate the pace of the game through a carefully balanced mix of countermagic, removal, sweepers, and card-draw spells

Everyone's on equal footing: nobody has these cards before the Prerelease, and it's your first chance to explore the set and see how they all work together