The only difference from actual Splinter Twin is that your infinite token army wont have haste
Using mana creatures like Channeler Initiate or Drover of the Mighty is advantageous in that you can use it to cast non-Dinosaur cards quickly as well
The guild philosophy embraces hedonism and destruction, which translates to powerful but costly effects
Hitting multiple targets is critical in Commander since one-for-one removal, while necessary, puts you a little behind
The foil prices on this guy have always been resilient, ranging between $5 to $10, because every artifact deck needs one
Exile-based removal is strong, and better yet, while Path only hits creatures, Assassin's Trophy can also target other permanent types, such as to exile an enchantment before an opponent combos off