Surprisingly however whether due to limitations or design choices (its hard to say what is what in these early games) this game does introduce a hard deck limit of 40 cards which at the time the TCG did not have and took someone exploiting in a tournament with a deck that was so big it had to be carried by two people to get a rule set in place although that rule would settle on between 40 and 60 in the TCG
Where Elas shines is as a commander
Im starting to wonder if demonstrating this magical Christmasland combo will be enough for opponents to concede, or if we, as a community, will instead force the Luck players to actually roll until they hit the seven 6s
The options are: Match colors exactly: If you simply pick two colors (lets say black and red) and look for cards, Gatherer shows you cards that are mono-red, mono-black, Rakdos, any two color combination with black or red, and three-or-more-colors combinations that include either of the chosen colors
SR Super Rare Destiny Signal X TRAP When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck
The card is so powerful that it remained forbidden from competitive play for many months, even with severe restrictions attached to the TCG version