Being able to return creatures to the battlefield each turn, even in lieu of haste, is going to ruin a lot of opponents days
Players collect points by first playing (win or lose), bringing a friend to game night or teaching someone the rules, then redeeming those points for a chance to win a prize
Past in Flames is a staple in both Modern and Legacy, Cabal Therapy is a Legacy all-star, Conflagrate has finished many a game for Modern Dredge, Ancient Grudge is a sideboard staple, and the list goes on, including Lingering Souls, Roar of the Wurm, Dread Return, Unburial Rites, Desperate Ravings, Deep Analysis, and Faithless Looting
The game offers a premium subscription and in-game currency, but my early sense is that theres plenty to do for free, too
Its certainly a chaos card by nature, but as one of the best Polymorph effects in Magic its chief function is to be broad and efficient removal with a wildly inconsistent drawback
What was once thought to once only be a myth, is now sitting in front of me inside of a custom case