Im including many of the usual suspects for nongreen mana ramp: I didnt really see too many planeswalkers I wanted to include, so The Immortal Sun seemed an exciting card to boost our small creature army, draw cards, and shave a mana off each spell cast
Turri Island Plane: Ir Creature spells cost less to cast
(This Digimon checks 1 fewer security card.) ST19-07 U Digimon Lv.4 Tobucatmon Color Yellow Cost 5 DP 5000 Digivolve Cost 1 Yellow 2 from Lv.3 Form Champion Attribute Data Type Puppet/X Antibody Card Text 1 [Effect] Jamming (This Digimon can't be deleted in battles against Security Digimon.) Card Text 2 [Inherited Effect] Barrier (When this Digimon would be deleted in battle, by trashing your top security card, it isn't deleted.) ST19-08 SR Digimon Lv.4 ShoeShoemon Color Yellow Cost 6 DP 5000 Digivolve Cost 1 Yellow 2 from Lv.3 Form Champion Attribute Virus Type Puppet/LIBERATOR Card Text 1 [Effect] [Security] You may play 1 card with the [LIBERATOR] trait and a play cost of 4 or less from your hand or trash without paying the cost

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Two archetypes that leap to mind are superfriends decks, which want the extra turn to activate planeswalkers, and enchantress decks built around shrines and sagas that just want extra upkeep and main phase triggers
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