It's also not uncommon to be attempting to win the game outright the turn after you land a Smothering TitheSmothering Tithe or a BurgeoningBurgeoning with some sort of "draw when your opponents draw" trigger
I particularly like pairing Ajani, Adversary of Tyrants with Knight of Glory and Knight of Malice
It was the only game I'd win on the day, and I was as surprised to see the deck's game plan come together as anyone
How does this impact combo decks that previously played few or no lands, like Belcher or Neobrand
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Enchantment - Aura Nowhere to Run Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn