3 (or 4, if you need both modes), could be very useful in decks trying to counter Boros swarms which usually have lopsided Power/Toughness and don't get above 2 very often
It messes with utility creatures and forces opponents to tap their mana dorks and other activated abilities before their combat step if they dont want to toss them into the fray
$0.49 Namazu Trader Final Fantasy $0.49 Summon: Choco/Mog Final Fantasy $0.49 Goobbue Gardener Final Fantasy $0.49 Sidequest: Raise a Chocobo Final Fantasy $0.49 Chocobo Kick Final Fantasy $0.79 Choco, Seeker of Paradise Final Fantasy $0.49 Sazh Katzroy Final Fantasy $0.49 Summon: Choco/Mog (0358 - Borderless) Final Fantasy Variants $0.49 Summon: Fat Chocobo (0371 - Borderless) Final Fantasy Variants $0.49 Reach the Horizon Final Fantasy $0.49 Diamond Weapon Final Fantasy $0.49 Balamb T-Rexaur Final Fantasy 0 results found
Magikarp (PAL 203) 34.05 6
Now, couple that with the ability to get an additional 5/5 every single turn, and you have a seriously powerful card
This list may be a bit short on board wipes and removal, but I added more synergy cards instead