Infernity Archfiend x3 Dark Grepher x1 Stygian Street Patrol x2 Armageddon Knight x1 Summoner Monk x2 Infernity Necromancer x3 Heavy Storm x1 Reinforcement of the Army x1 Monster Gate x1 Foolish Burial x1 Monster Reborn x1 Night Beam x3 Pot of Duality x2 Mystical Space Typhoon x3 Infernity Launcher x1 Bottomless Trap Hole x2 Infernity Break x3 Torrential Tribute x2 Breakthrough Skill x2 Infernity Barrier x3 Solemn Judgment x1 Solemn Warning x1 Number 66: Supreme-Key Beetle - Master Key Beetle x1 Number 16: Shock Master x1 Photon Papilloperative x1 Number 50: Blackship of Corn x1 Diamond Dire Wolf x2 Maestroke the Symphony Djinn x1 Lavalval Chain x2 Abyss Dweller x1 Gagaga Cowboy x1 Evilswarm Nightmare x1 Number 17: Leviathan Dragon x1 Leviair the Sea Dragon x1 Wind-Up Zenmaines x1 I tried Instant Fusion, but I didn't really like it, at all
Heck, even red has more impulse draw and wheels than you can shake a stick at
The rule box reads "When your Pokmon ex is Knocked Out, your opponent takes 2 Prize cards": two Prizes, not the three a Mega Evolution Pokmon ex gives up in the later era
You can only use this effect of Full Moon Mirror once per turn
If you pay the overload cost, the spell won't have any targets
Use this equipment right, and your target won't know what hit them