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It's more of a Ninja-esque creature, looking to chip in damage, grow over time, and chunk opposing life totals when it leaves play
Or just play the land tapped in the early game, hopefully with nice bounce land synergies
It does get a little better with Rat tokens, but Id still steer clear of it most of the time Giving up food to hurt your opponent can definitely have a place, and even be a win condition, and the base line of the card as a three mana 3/2 that makes a food isnt a disaster Even without the enchantment part, youd always play it in your black decks
The rarest cards are, due to the popularity of the Pokmon TCG , almost always among the most expensive
Wrap Up Expose the Culprit | Illustration by Ryan Valle And with that, this brief article is over