By turn four or five, you should be seeking to go on the offensive with a lot of power at your back
I dont prize check a lot myself I usually make sure I know how many energies I have available and check a couple of the most important cards
Starting off strong in terms of vibes, and weak in terms of everything else, we've got a basic Slowpoke with 70HP, a 20-damage Headbutt and All-You-Can-Yeet, which allows you to discard however many cards from your hand as you'd like
Fun fact: Fletchlings chirpy song changes pitch depending on its mood, making it a musical little companion
You could also suspend it if you don't have a way to get it into the graveyard, if you don't mind waiting a few turns
Destroy an artifact or enchantment for two and a green