The original, most popular, and most obvious way is to end the game on the turn you play Squandered Resources
Youthful Knight is a 2/1 with first strike, so if it was blocked by Alpine Watchdog, Youthful Knight would deal its two damage first, destroying the Alpine Watchdog before the Youthful Knight would take damage
Mid Game This is the point in the game when the battle will begin in earnest as Characters with power of around 5000 to 6000 start appearing
Theres a lot of established heuristics on this subject, and a few points I can toss in to help you construct an optimal mana base for Standard, Modern, Pioneer, or whatever MTG format you prefer
Kellogg, Dangerous Mind wont warp the format or anything
I wouldn't go so far as to call this good but it is certainly appropriate