This card, with an ink cost of 4, and stats of 2 Strength and 4 Willpower may not seem like much to sniff at, but the ability This Is Not Done Yet is worth keeping track of
And then theres the question of expertise
Its better than Ulamog, the Ceaseless Hunger if youre facing exactly one removal spell (that exiles) and the opponent has no troublesome permanents on the battlefield
At least for a casual power level, the important questions I think we should ask are which themes play well together, which themes are well supported and which themes fit best into a viable Commander gameplan. For the first answer, it feels like there are two sets of synergistic themes that happen to align neatly with the two blocks of rules text
The game will randomly match you with another player, and you'll get the intro splash screen where you can see each other's introduction phrases and avatars
The trilobite card type is also very weird