Its pretty common to play this on turn three before you play your land for the turn to ensure it works, and it can contribute a fair bit of damage in the early turns, too
For that reason alone, this deck takes our number two spot
This effect can be made even better by including self-milling effects like dredge to help fill your graveyard
Teferis Moat is one such example where the reference is quite clear, although it puts a different spin on things by caring about the color of creatures that want to attack you
Beyond featuring beloved characters, a good card draw nets you plenty of early synergy particularly as Equipment is based around attraction
Outlaws of Thunder Junction gave us the Greave's at home version in Lavaspur Boots, thankfully the power boost helps offset how much worse ward is as a targeting-deterrent, but it's still several notches below the other two