It does require a bit of setup, as you need it to have ten charge counters to turn on its effect to deal 100 damage to a creature
Potentially you could do something crazy with this by returning as many 0-cost artifacts as you want in some kind of way that ends the game
Sets that primarily take place there : Zendikar , Worldwake , Rise of the Eldrazi , Battle for Zendikar , Oath of the Gatewatch , and Zendikar Rising Planeswalker natives (with planeswalker cards) : Kiora, Nahiri, and Nissa Zendikar is one of five planes we've visited three or more times
Combo : Combo decks win by playing a certain combination of cards in an order that does one thing that wins
Basically, this block was all about getting people to slow down
Because of that, I wanted to put time into playing the game before designing the deck to make sure that my approach was authentic