Ravensburger has given us one of the new sets legendary cards to show off: meet Sisu, Divine Water Dragon
This was the sacrifice needed to bring about the first Primal, and Magic: The Gathering players will have to do the same if they want the might of this being on their side
You also need to make sure you hit your land drops, either with draw effects (Qiqirn Merchant and Adventurers Airship provide usable bodies as well as draw smoothing) or cards that directly give you lands or mana (World Map, landcyclers, Blitzball)
There arent a ton of token generators or Overrun effects though, so Id expect my GW decks to feel pretty midrangey in most cases
Being a fan of the main, one-on-one competitive style of the game myself, I was not expecting a whole lot from this particular product
The power levels of each Commander deck vary, with some on the weaker side and others fantastic right out of the box