giving my creatures deathtouch until the end of turn can be an instant-speed surprise when my normally small Kobolds get into combat with other creatures assuming, of course, their power has been boosted beyond zero
While fetch lands and shock lands are out of reach, a combination of guildgates, common tap-lands (like Scoured Barrens), and bounce lands (like Simic Growth Chamber) can create a surprisingly consistent foundation
Its time to see whats cooking in the artifact ETB space in case you havent looked at these cards as a group
Of course, bringing some Magic to those gatherings doesn't hurt
JIN SAKAI, GHOST OF TSUSHIMA Jin Sakai is a 2/4 Human Samurai for a total of four mana in Esper, and when he deals combat damage to a player, you get to draw a card
And when the iconic planeswalker transforms into Arlinn, the Moons Fury with a zero cost loyalty that makes her a 5/5 with Trample, Indestructible, and Haste