Ponder also helps compensate for the eventual loss or lack of Senseis Divining Top in the early game, as this card can delay Miracles rather well, or shuffle them away all together should they be unneeded
In the same way that you can't cast a spell if you can't get the proper mana, mana is also a limiting factor when it comes to deck building
Island Sanctuary has some pretty hideous incentives, but at least theres a very real cost to trying to do this
Generally those first two abilities, the draw and the mana production, are all you need to dominate games
The worst one for foes is two-drop Baral, Chief of Compliance who adds in the countering to draw and discard too
(A specific price range was tricky to track down for this card as the price does seem to vary quite a bit.) To say the least, if you see it at a modest price you will want to nab it as this one is only increasing in worth over time