The real question is how you want to play hyper-aggressive swarms, intricate combo setups, or steady control
When you cast Tectonic Break you'll already be ahead on lands and as the game goes on your ramp spells will become better thanks to your opponents having even less mana than you
While splashing removal spells can definitely be correct (either because its convenient or sorely needed), splashing game-winning cards tends to be right more often
But theres certainly a group of buyers who cant or dont want to afford the main card from that set
This card is sure to be a popular leader in Magic's most popular format, Commander, as it will let you cheat all sorts of big and expensive legendary creatures into play far earlier than expected
This set does have a lot of useful tools that can easily slide into existing projects, but without as many obvious or dominating cards