Dark Ritual effects one-shot bursts like Dark Ritual, Cabal Ritual, and Songs of the Damned for explosive early plays Swamp-scaling engines Cabal Coffers, Crypt Ghast, and Nirkana Revenant multiply mana based on your Swamp count Life-to-mana conversion K'rrik, Son of Yawgmoth and Bolas's Citadel let you spend life instead of mana Sacrifice-based mana Phyrexian Altar and Ashnod's Altar convert creatures into mana for combo turns Treasure generation Revel in Riches, Black Market Connections, and Pitiless Plunderer produce Treasures tied to death triggers Building a Black Ramp Package Mono-black ramp packages should be built around the Coffers engine: Cabal Coffers, Urborg, and 2-3 Swamp-scaling payoffs like Crypt Ghast and Magus of the Coffers
With 36 lands, you have a 90.6% chance to draw 2 (or more) lands in your first 9 cards
An extra mana and an extra card can make a huge difference in a game and Time Walk makes that happen
Its best to play it later in the game and follow it with another elf + draw a card, or if you already have a good board to attack, otherwise you probably wont untap with it
The consensus was that these cards were un-fun to play against, and it wasn't long before I took them out
Second, if you do manage to defeat the Battle, it transforms into a powerful Planeswalker