Skullclamp Equipment cards are meant to grant strength, defense, or extra abilities to the equipped creature or so youd think
Cura Target permanent gains hexproof and indestructible until end of turn
Deep Gnome Terramancer Deep Gnome Terramancer has the distinct advantage of being a white ramp card that can actually put you ahead on lands

While attached, this isn't a creature.) Legendary Creature Artifact - Equipment Jellyfish Draw (CTRL to add secondary) Germs Astrologian's Planisphere Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana Equip Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana Equip Artifact - Equipment Sage's Nouliths Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types

A bottle is a device intended to hold liquid or small objects
A shrewd trader can buy this deck, play with it as long as they want, and then trade or sell most of the pieces for about what they put into it