The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance
Your opponents can still cast instants during other players turns, just not during their own next turn
However, when I look at the Pikachu I have in my possession above, no such damage can be spotted whatsoever
We made it a restriction of the enchantment for two reasons
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I just played against a zinnia deck that runs oracle of the alpha and wins with battle of wits and oh my god I am so reenergized about magic right now gods I fkin love this game