(It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour - If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn
You also don't have to cast the card you discover into if you don't want to
And if youre headed over to MTGA to play some Brawl, make sure youve got Arena Tutor with you to help track your matches and improve your game
The most flagrant example is Chris Pine as Edgin, Larcenous Lutenist (I cant believe you let me do this, Scherb commented during the preview)
The franchise has only grown since then but, where the trading cards are concerned, things have taken an unexpected and unfortunate turn
One other unique path worth mentioning dovetails nicely with those magecraft triggers in particular: copying effects