WIND [16-043H] Atomos The Backups will not be activated if the second card to be cast is Atomos
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In Commander, card draw is the lifeblood of a successful strategy, providing the resources needed to stay ahead of opponents and execute your game plan effectively
Not only does he give you an extra shot at a good roll each time, which greatly helps the consistency of such strategies, but he also grows in size each time you do roll, serving as a support card and a payoff all in one
It lets you recover more quickly than your opponents from this sagas land destruction and pull ahead in the game
It shows how little the designers understood the game they had created that this card - which lets you draw three cards for one mana - was assumed to be roughly as powerful as Giant Growth, Lightning Bolt, Dark Ritual, or (of all things) Healing Salve