In most Commander games, if you have a consistent way to hit your opponents over and over for progressively more damage, why bother removing your own creature
Give it protection from enchantments (ditto equipment and artifacts)
This deck is sort of like a muted Blood Pod list with plenty of early interaction, card advantage, and ways to pull ahead
Some popular inclusions in an Esika, God of the Tree // The Prismatic Bridge deck might be: Oath of Teferi Nicol Bolas, Dragon-God Commodore Guff Carth the Lion Ripples of Potential 18 Shorikai, Genesis Engine ($4.64 Market Price on TCGPlayer) Crew Gigantic Vehicles While Refilling Your Hand Shorikai, Genesis Engine is the most popular Commander for the vehicles strategy, which sees decks play the powerful artifacts (and creatures, when crewed) alongside enablers like cheap creatures to crew them and synergistic removal and disruption
Sisay is way more cEDH inclined, and way more linear, where Jodah offers that most fun of mechanics more or less cascading into the next legendary card in your library
These cards are often overcosted, late-game bombs meant to give players a powerful advantage once theyve gathered enough of a certain resource, and they help to refill a players hand with cards once they start running out of resources to hurt their opponents with