Locations are also very hard to remove, as theres little targeted removal for them yet, making it a tough deck to deal with
Firstly, something is clearly up with Clefairy, likely as a result of some psychic move that the Hypno lurking in the background has used
And mini tins, and presumably larger tins, and inevitably some blister packs, and who knows what else is unannounced
It seemed like every deck was either playing Necropotence or actively trying to find ways to beat it
I really like the idea of a creature that rewards me for playing fast, pressure-based Magic , but anyone whos played the format long enough knows that strong multiplayer decks tend to have a wider range of abilities as opposed to streamlining a deck for consistency
That's where this new system comes in