The problem with Battle of Wits is that when you consider you will need 200 cards in your deck once it hits the battlefield and that it might take several (or many) turns to get Battle of Wits on the battlefield, you will need to play somewhere around 240 cards to make Battle of Wits work, which means you're increasing your deck size by 300%, which in turn leads to a massive drop in consistency, to the point where Battle of Wits simply isn't worth the cost in competitive decks
Meanwhile, cards from the Beta and Unlimited sets, though slightly more common, remain highly collectible as well, often reaching thousands in value depending on condition
Xenagos, the Reveler 4 On paper this looks like another Wildspeaker but in parctice it is much worse
This extra draw power is what really sells Shantotto for me in Jeskai Control
The best explicit draw payoffs in red are Human Torch, Johnny Storm, Irencrag Pyromancer, and Mad Ratter
Characteristics include irregular corners that are either too rounded or not rounded enough