Personally, though, I've long wanted to build a mountains-matter mono-red deck with cards like Koth, Fire of Resistance, but there aren't really enough relevant cards to make it work
As it stands, there are no locations that do things on their own, theyll always need at least one character present for the ability to have an effect
The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle." Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text
The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch." If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card
Its well-defined rules and mid-range complexity slot perfectly between the younger-skewed Pokmon and the perpetual card game juggernaut, Magic: The Gathering
For example, if youre picking Hades, he lets you ready Titans in your deck